Monday, March 21, 2016

The new TMNT game feels like a proper successor to arcade classic Turtles in Time



One of my favorite gaming experiences ever was hanging around arcades in the early ‘90s and playing Teenage Mutant Ninja Turtles: Turtles in Time. The core of Ninja Turtleshas always been four brothers working together to fight bad guys, and the arcade game really captured that spirit; four people could crowd around a machine, each playing as a different turtle. It was amazing.
I was particularly pleased, then, when I found the new TMNT: Mutants in Manhattan — developed by Japanese studio Platinumgames — manages to capture much of that same spirit, but in the body of a stylish, modern action game. It's impossible to know yet whether Platiunum's game will live up to those lofty expectations — I only managed to play around 20 minutes of the game at a GDC demo — but it's definitely shaping up to be a worthy successor.
If you haven't played one of the revered studio's titles before, the most important thing you need to know about Platinum is that it makes video game action look ridiculously stylish. The developer's previous release, a Transformers game, even made the obnoxious Bumblebee look cool; he could slide between your enemy's legs before taking them out with a well-choreographed kick to the metallic face. TMNT, it turns out, fits the developer's MO perfectly.
Combat is fast and fluid, making it easy to build up almost overwhelmingly huge combos, and letting you string together an absurd number of attacks that can take out multiple foes simultaneously. The turtles can also combine their attacks to create even more devastation. Even moving around the cel-shaded rendition of Manhattan just feels right: you can sprint your turtles up walls and grind on pipes, sort of like an even faster version of the Xbox One game Sunset Overdrive.
Though it's coming to consoles, the new TMNT feels very much like an arcade experience; it's light on story, with the action taking center stage. While each area in the game features its own distinct boss battle, the encounters you'll have before that are entirely random, a move that Platinum says is so you can play the same section multiple times with different people and not find it repetitive. There's even an arcade-style mini-game when you run out of health; you're transported back to the turtles' subterranean lair where you need to eat pizza as fast as possible. It's sort of like the car crushing mini-game in Street Fighter II, but with more pepperoni.
The game isn't based on any particular version of the 30-year-old characters — Platinum designed their take on the Turtles specifically for this game. The new turtles feel a bit like a cross between the live-action movies and the original animated series, with a dash of anime sensibility (Platinum's take on Donatello could almost be described as pretty). The turtles even wear Google Glass-style augmented reality headsets that let them scan their surroundings, while April O'Neil feeds them information on what to do next.
According to Eiro Shirahama, a designer on the game, one of the things the studio learned from working on licensed games like Transformers is that you really need to understand the source material. "If you don't understand it fully, as a true fan would understand it, it's really hard to make that game," he says. "Luckily we had a lot of people on our team who watched Turtles as kids." The studio also kept the animated series — both the original and the more recent CG incarnation — on loop in the background while they worked, and had a Super Famicom handy so that the developers could go back and check out the older games whenever they wanted. "We wanted to try to one-up those games," he says.
The new TMNT is certainly fun in short doses, but one of the main issues with Platinum'sTransformers game was its repetitive structure, and TMNT could well suffer from the same fate. It also won't have the same kind of communal feel as games like Turtles in Time; while Mutants in Manhattan lets you play with up to three friends, you can only do so online, not locally. We'll be able to find out exactly how well the full version stands up when it launches on May 24th on PC, PS3, PS4, Xbox 360, and Xbox One. In the meantime, while Platinum isn't announcing its next project just yet, Shirahama has some other older licenses he'd like to tackle.
"I'd want to do something like Six Million Dollar Man, with a super-powered main character," he says. "And Mighty Mouse would be pretty cool."
Source: The Verge

Sunday, March 20, 2016

This is how you play Facebook Messenger's secret basketball minigame


Good news for people with boring friends — Facebook has once again hidden a minigame inside its Messenger app, this time to celebrate college basketball's March Madness tournament. To play, make sure you have the latest version of Facebook Messenger, then simply send a friend the basketball emoji. Once sent, press the ball, and be transported away from your conversation to a wonderful world where there's no baby photos, relationship drama, or Candy Crush invites — just a white screen, a basketball, and a hoop.
Flick up on your phone to launch said basketball into the hoop. Sink the rock and you'll be rewarded with happy emoji — you know, the raised hands, the thumbs up, the tensed bicep, all the classics — but toss an airball and you're stuck with the sad options. Hit more than 10 baskets in a row and the backboard starts moving on its own, as if controlled by a vengeful basketball ghost. Something may happen if you get any more than ten, but according to my research, that's impossible*.
*It's not impossible, I'm just bad at it.
Source: The Verge

Saturday, March 19, 2016

Twitter to close the door on its Windows TweetDeck app

Twitter is redirecting users of its Windows TweetDeck app to the Web version of TweetDeck.

The days are numbered for TweetDeck's standalone app for Windows.
On April 15 Twitter will end support for the app, which lets you create a dashboard to manage multiple accounts simultaneously and get a better handle on Twitter when following lots of others. The microblogging site said Thursday that though support for the Windows app will end, you'll still be able to get the same experience from the Web version.
The move is geared toward "enhancing your TweetDeck experience," Amy Zima, a Twitter product manager, wrote in a company blog post. "Nothing is changing about TweetDeck itself, just where you access it from."
Twitter, which acquired TweetDeck in 2011, has in recent years cut back on app support to focus on its Web presence. The San Francisco-based company officially pulled the plug on TweetDeck for Androidand iPhone, as well as the Adobe AIR desktop version, in 2013.
It wasn't immediately clear how long app users on other desktop operating systems could expect support for their TweetDeck apps. The Mac version, which was last updated in July, is still available in the Mac App Store, as is the Chrome version.
Twitter did not immediately respond to a request for comment on the fate of those apps.
The consolidation is among myriad moves Twitter has made in the past year to renew interest in its microblogging service, which at one time was the epitome of trendy and up-to-the-minute. But consumers now have many options for keeping up with friends, celebrities and the news, from an ever-expansive Facebook to hot alternatives such as Instagram and Snapchat.
Twitter's troubles are reflected in the numbers: Its user growth has ground almost to a halt. In the fourth quarter, the company had 320 million monthly active users, the same number it had the preceding quarter.
To attract new users and increase their activity, the company has been working to freshen the look and functions of the service, which turns 10 years old on Monday. In the fall, for instance, it introduced a feature called Moments, which curates tweets, videos and images of major trending events including sports and breaking news.
Twitter also said Thursday that TweetDeck users will now be automatically logged in to TweetDeck if they are already logged into Twitter, a move Twitter billed as making it easier for users to move among frequently used tools.
Source: CNET

Friday, March 4, 2016

The Midori Touch



Last year invested in Midori, Sheth group. It is near to Borivali National Park. I love the lifestyle which it offers. I had no problem in the buying process since the management was organised. They gave me the flat I wanted and I did not pay anything extra for it. They also provide proper safety measures in the apartment.


Very Happy with it. :)